Behavioral Design Patterns in Object-Oriented Programming (OOP) are concerned with how objects interact and communicate with each other. They define the flow of control and responsibility among different objects in a flexible way. By using these patterns, you can enhance the way your software components collaborate. In this guide, we will explore the following behavioral design patterns: Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor Each pattern is explained with a Kotlin example that can be tested using the Kotlin Playground . Chain of Responsibility Pattern The Chain of Responsibility pattern allows multiple objects to handle a request, passing the request along a chain until one of the objects handles it. Example abstract class Handler { var next: Handler? = null fun setNext (handler: Handler ) : Handler { this .next = handler return handler } abstract...